Bringing Tabletop to PC: The BATTLETECH Dev Story

For many on the dev team, bringing a turn based tactical version of BATTLETECH to the PC in - arguably the deepest visual exploration of the game’s 3025 setting ever - was a dream come true, but one fraught with challenges. The game’s deep lore and firmly established mechanics provided wonderful basis, but also challenges in how to adapt the game from a 35 year old tabletop game into a modern video game.

Panelists

Jordan Weisman [Founder and CEO, Harebrained Schemes], Kiva Maginn [Lead Designer, Harebrained Schemes], Andrew McIntosh [Writer, Harebrained Schemes]