Creating Coziness in Game Worlds
Game designers from Ooblets, Slime Rancher, Alphabear, Triple Town, and Boyfriend Dungeon will discuss coziness in their games. Some of it is aesthetic of course (soft, fluffy, safe) but some of it is mechanical (nurturing, caring, healing), and some is deviously subtle, from audio to cutscene camera tricks. Come learn what inspires these gentle creators and how they craft their own uniquely cozy worlds and experiences.
Tanya X. Short [Captain, Kitfox Games], Rebecca Cordingley [Programmer/Artist, Glumberland], Nick Popovich [Monomi Park, CEO], Daniel Cook [Game Designer, Spry Fox]