Do you like making things? Do you want to make games? Maybe you have access to a maker space and want to up your game with their fabrication machines. Maybe you're a cosplayer who wants to bring that knowledge to game development. Learn how developers behind board games and video games alike use everything from lasers and wood to metal and shears to develop and prototype their games, and how crafting real-life objects informs the game development process.
Jacob Vander Ende [Owner, Spriteborne], Paul Warne [Owner, Lumo Amuzo], Jon Ritter-Roderick [Co-Founder, Lay Waste Games], Michelle Silva [Co-Owner, Ska Studios], Sandra Berdick [Graphic Designer, Offcut Games], Abbie Heppe [Communications Manager, Media Molecule]