Sequels, Series, DLC: How Video Games Are Changing Storytelling

How did Breath of the Wild teach us that the Zelda timeline isn’t as important as we thought? How did Bloodborne’s DLC manage to tell a Lovecraftian tale that could ONLY be told as DLC? Video games are developing rich new tools to tell stories across multiple games, add-ons, and episodic content. Join the game analysts of With a Terrible Fate as we dissect our favorite and least favorite series to understand these tools, and to speculate about the next generation of game stories!

Panelists

Aaron Suduiko [Founder / Chief Video Game Analyst, With a Terrible Fate], Dan Hughes [Video Game Analyst, With a Terrible Fate], Jaron R. M. Johnson [Video Game Analyst, With a Terrible Fate], CJ Thomas [Video Game Analyst, With a Terrible Fate]