Over 100 games were released every week on Steam in 2016. What do you have to do to stand out? How do you choose what kind of game to make? What's the point in having a publisher? A panel of indie developers and publishers reflect on what has or hasn't worked, and take your questions and pitches!
Alex Nichiporchik [CEO, tinyBuild], Rami Ismail [Co-Founder, Vlambeer], Seriously Clara [Content creator & influencer relations, Seriously Clara], Brian Provinciano [Creator / Developer, Vblank Ent]