Why We Love the Apocalypse
Why do we like playing like it’s the end of the world? With so many games set when society crumbles and the worst side of humanity(or inhumanity) takes over, what is it that draws us back to games set around an apocalypse? Join writers & designers from games like State of Decay, Horizon Zero Dawn, BioShock and Shrouded Isle as we talk about what goes into a good apocalyptic or post-apocalyptic game, why we like making them and what new dark and upsetting places we want to take players next.
Richard Foge [Design Director, Undead Labs], Tanya X. Short [Director/Designer/Writer, Kitfox Games], Jordan Thomas [Designer & Writer, Question], Anne Toole [Narrative Designer & Writer, The Write Toole], Richard Rouse III [Director/Designer/Writer, Paranoid Productions]