Creating a New Reality: Tales from VR Development

What is it like transporting yourself to a world that is still in progress? In this panel you’ll hear about the making of hit VR games like Brass Tactics, Falcon Age, Moss, Raccoon Lagoon, Rec Room, and Robo Recall Unplugged as members from those teams reveal the unique and sometimes funny situations that can arise when developing, shipping, and supporting virtual reality games.


Corinne Scrivens [Principal Artist, Polyarc], Cameron Brown [Chief Creative Officer, Against Gravity], Ray Davis [CEO, Drifter Entertainment], Eka [Creative Director, Outerloop Games], Brendan Walker [Engineer, Polyarc], Patrick Lipo [Lead Designer, Hidden Path]