Gaming while Other: accessibility, diversity, representation

The casts of our favorite video games are getting more diverse with every release, but there’s still a lot of work to be done. Issues of character creation and representation, "historical accuracy", and tropes and narrative shorthands can still leave entire demographics of gamers feeling lost and excluded. How can we fix that and make gaming inclusive and accessible for gamers of all backgrounds?

Panelists

JC Lau [Technical Producer, Harebrained Schemes], Andrien Gbinigie [Product Marketing Manager, Ubisoft], Tanya DePass [Director & Founder, I Need Diverse Games], Raffael Boccamazzo, PsyD [Clinical Director, Take This], Cherry Thompson [Accessibility Consultant and Developer, Independent]