LUL GAEM SUCKS: Interpreting Player Feedback
Everyone has ideas for how to make their favorite games even better. Sometimes those ideas are great! And sometimes terrible. Sometimes there are no ideas, just anger, negative reviews, downvotes, and memes that make us cry. How do developers listen to all this different kind of player feedback? How can players give better feedback? And why does it matter? Check out this panel with a bunch of devs who listened to players and lived to make a better game.
@Gaohmee [Lead Game Designer, ArenaNet], @bigfishgames [VP, Global Insights & Strategy, Big Fish Games], @fretless23 [VP, Product Management, Asteri Networks, Inc], @mamamonkey [Community Manager, Against Gravity], @raidhyn [Community Manager, Adult Swim Games], @AIE_USA [Producer / Graduate of AIE, Co-Founded Grunka Munka Games]