Rock Paper Shotgun's Game Design Hotseat

Nate Crowley poses nightmarish design challenges to developers, like ‘you’ve got to make a god game controlled with bongos’ or ‘you’ve got to make a 1v1 fighting game with no visual element at all’. The audience chooses the best pitch by way of applause and/or hooting.


Nate Crowley [Section Editor, Rock Paper Shotgun], Hannah Flynn [Comms Director, Failbetter Games]