Rock Paper Shotgun's Game Design Hotseat

How do you make a god game controlled with bongos? How do you make a 1v1 fighter with no visual or audio elements? In this panel, RPS reviews editor Nate Crowley poses fiendish design challenges like these to the developers behind games like Sunless Skies, Darkest Dungeon and Guild Wars. Will their combined ingenuity be enough to satisfy the whims of the crowd?


Nate Crowley [Reviews Editor, Rock Paper Shotgun], Hannah Flynn [Comms Director, Failbetter Games], Chris Bourassa [Co-Founder, Red Hook Studios], Jennifer Scheurle [Lead Game Designer, ArenaNet]