Swordfighting in Games and History
Dark Souls, For Honor, Kingdom Come, Chivalry, Soul Calibur… Sword games are more fun! How do designers and engineers balance fun vs. realism, and does that even matter? Each panelist is both an expert developer and sword fighter. Audience members can participate by safely trying the balance of a dozen example blunt training swords.
Avery Alix [Head of Player Investment, Improbable, 20yrs Armored Combat], Mike Fehlauer Hayes [COO, Monocle Society, 15yrs Rapier], Nik Davidson [Principal Designer, TCGs & MMOs, 10yrs Kenjutsu], Garrett Fuller [PAX Consultant, ReedPOP, 15yrs Armored Combat]