System Design, on Fire, All the Time: Controlling Chaos

How do you design for chaos? Join designers from Dwarf Fortress, Destiny 2, Into the Breach, Industries of Titan, King of Dragon Pass, and Six Ages in discussing how to handle system-driven design. Whether it’s a world that’s procedurally generated or creating rules of asymmetrical multiplayer, deep systems make design, playtesting, and the whole game dev process more interesting—but also full of surprises…


Lisa Brown [Senior Game Designer, Bungie], Justin Ma [Co-Founder, Subset Games], Tarn Adams [Co-Founder, Bay 12 Games], Andy Nguyen [Lead Designer, Brace Yourself Games], David Dunham [Developer/Designer, A Sharp]