The Time I Told WotC Not to Do Pokémon, and Other Triumphs

If you’ve been to one of his talks, you know game and puzzle designer Mike Selinker—he of Betrayal, D&D, and Thornwatch fame—loves telling stories. A whole lot of them involve really bad decisions that turn out pretty good for everyone in the end. Come hear the strange but true stories of how your favorite games got published—and why some of them almost didn’t.


Mike Selinker [Chief Creative Officer, Lone Shark Games]